For the past weeks I have been experimenting and trying these methods I found and have gone to a conclusion whether its applicable for me or not. So far, I have two methods to share with you guys, and here they are:
Method one: Painted Backgrounds/portraits
Ingredients:
A picture, Photoshop Filter, brushes, Painter.
Load Pic...
..Filter > Artistic > Paint Daubs
..After several tweaking, click enter.
Load in Painter, use blend brushes to remove tighter details to make the portrait or picture look like its hand made.
Now finished, upload to DA and pretend its speed paint done in a few hours.
Summary: This is a method is more of a photomanipulation than drawing. Not a terrible method, but nonetheless removes the aspects of effort if you're "drawing."
Pros: Speeds up the process of making any composition. It takes a few moments in comparison to really making backgrounds from scratch.
Cons: Limited, You can only go as far as what the photos will give you, and would cause your comics to look too stiff because your dynamic pages and scenarios wont be present due to the lack of resources...Did I mention guilty conscience? If you think of yourself as an Artist, can you sit down and look in the mirror when you show an artwork and pretend you did it from scratch and with "refs?" If the answer is yes...May your computer crash a thousand errors.
Method Two: 3D > 2D
Ingredients: 3dprogram (maya, max, etc), 3d objects
Load object
Point camera to a specific location
Load render settings ( Some has settings where the shaders would only render the outlines)
Press Render
Save Image, Put rendered Image on specific panel.
Summary: This is not really a discovery, it has been used forever by some Manga Artists.
Pros: Same as Method one, Speed factor is way up there. A black and white Comic will definitely be done half the duration. If colored manually, it would hide the possibility
of being caught. Much easier to control because you have the object and the camera at your disposal, so Dynamic Angles and Poses are possible.
Cons: Similar to Method One, its also limited. However the limitation is based upon the individual who uses this and the arsenal of software they are using. Patience is the key, and a lot of technical knowledge. Another downfall is the understanding of spatial relationship between your characters and the technical background. You may use pointers in the render to put your OCs in position, but without full understanding, it may become more of a failure than a success. Biggest problem: Consistency. if your style still needs a lot of tweaking and improvement, the perfectly built backgrounds will conflict with your work.
And on the subject of limitation, You can only do settings or scenario that would match your backgrounds...
Studies Done. Also, just for the record, I do use refs now, This Journal is to show what I was pertaining on the previous journal. I admit that I was hesitant at first to use ref on my work, but I saw the big difference once I started to apply it.
However, Refs should not be in your canvas where its traced or manipulated over to cut time. You may be using ref, but as that Internetz meme says: " You're Doing It Wrong."
Photomanipulation and all that stuff are fine, but do point it out, dont go around town claiming you did " seven with one blow "
We know what happened to Mickey, the difference is that you wont have a disney ending like he did.